phone 1-780-222-6281
Welcome to Geopowr

A world of energy uncertainty where you create the power that your continent needs.

A fun and empowering board game for 1-4 players age 7 and over that takes about 30 minutes.

icon Energy Sources

Will fossil fuels continue to feed our thirst for power? Can nuclear plants solve our energy problems? Or will a balance of renewables be sufficient? You can work together with other continents or pursue your own ambitions for power.

icon Global Consequences

We all need energy but what type to choose? There are wars fought over oil, Chernobyl and Fukushima nuclear power plant accidents, earthquakes induced by geothermal exploration, birds downed by wind turbines, solar and hydro plants taking over the landscape. You choose now.

icon Humanity's Fate

Our species is naturally tribalistic. But we can choose to be altruistic or selfish, thoughtful or instinctive. Geopowr is a wildy addictive board game for friends and families to play out their personal approach to dealing with the growing energy insecurity and try to address one of the world's most pressing problems.

Game Play
Geopowr is an empowering game for 1-6 people age 7+, and takes about 30 minutes to play.
It's designed to be a fun and rewarding game, and the basic gameplay is easy to learn.
The mechanics are mathematically grounded and offer layers of strategy to keep on challenging your mind.

The planet’s population is growing and needs energy.
Build the power your continent needs in order to win.

Shuffle the Energy Tiles and Mission Cards, and give each player 3 Tiles, 2 Mission Cards, 1 Action Pad and 15 Energy Cubes.
Place the remaining Tiles in three piles with the top one face up. Lay another Tile face up in the middle of the table to show the energy quadrants.

The player to the left of the dealer goes first, and lays one of their Tiles such that at least one of its quadrants connects to another Tile.
At the end of your turn, pick up additional Tiles as needed to again have 3 Tiles in your hand.
The next player then lays a Tile to connect at least 1 quadrant, and picks up another Tile, and so on.

Players score 5 points by creating any pattern in which exactly 5 quadrants of one energy type are connected by sides (not just corners).

Construction Sites
A Construction Site is formed by connecting exactly 5 quadrants of one energy type and is denoted by placing an Energy Cube on one of its quadrants to show that is part of your Continent’s Area.  If the opportunity is skipped because someone placed a Tile such that over 5 quadrants are connected, then the next opportunity to start a Construction Site is when 10 (or another multiple of 5) quadrants of the same energy are connected.

Action Cards

Take one of several Actions by moving a Cube onto a new square on your Pad.

Play Two Tiles allows a player to place 2 of their Energy Tiles on the board.

Steal a Tile from another player before placing a Tile on the board.

Exchange a Site with that of another player.

Power Plants and Towers
When a new multiple of 5 quadrants is added to a Site, a second Cube is stacked above the first to represent a Power Plant. When another multiple of 5 quadrants is hit a third Cube is added to make a Power Tower. More Cubes are added with each multiple of 5 that is achieved.

End of the Game
The game is over when a player has played all their Cubes or cannot play, take or pick up more Tiles.

The player with the most points wins, these can be earned by:
  • Getting 5 points for each Cube on the board, and
  • Bonus points earned by achieving the objectives on Mission Cards.

In addition to the standard game:

Aim to build 1 Power Plant for each of the energy types for all of the different continents by maximizing efficient matching of quadrants.

We’re designing Expansion Packs for more people to play. More on this later...

We’d really appreciate your feedback on playtesting the Geopowr prototype game, which is in active development, on this google form.


We are scientists, designers and teachers who care about the state of our planet and species. Our game is designed to be riot for families and friends to play. We also hope that people think about and discuss the options for power generation. We feel that a balanced supply of clean energy is needed and will benefit our health, environment and economy.

  • Michael Overduin

    Michael Overduin


  • Marcella Erskine

    Marcella Erksine

    Reality Checker/Director

  • Pancho Eekels

    Pancho Eekels


  • Evelyn Eekels

    Evelyn Eekels

    Quality Assurance/Manager

  • Chloe Overduin

    Chloe Overduin

    School/Education Liaison

  • Chloe Overduin

    Paul Overduin

    Consultant Climatologist

  • James Overduin

    James Overduin


  • Liana


    Junior Game Tester

  • Tajo


    Junior Game Tester


  • energy horizon
  • Creating Power
    Posted by : Michael

    Civilization was built on the back of power, and was spawned when humans created fire. The development of coal and steam energy drove the industrial revolution, and was followed by the discovery of oil in places like Alberta, where this game was invented [...]

  • northernlights
  • Artistic Appeal
    Posted by : Michael

    Geopowr is designed with textured 3D images to bring energy to life, and appeals to the senses through colour, shape and tactile feel without depending on any text. The energies are drawn in contrasting colours with icons to be easily recognized by anyone [...]

  • solar panels
  • Refining Strategy
    Posted by : Michael

    We started Geopowr with a basic premise - connect energy quadrants to build a diversity of power for continents and ideally benefit the world by working together. Hundreds of gameplays later, we have a prototype that balances strategy, tactics and chance, and offers cooperativity and intrigue [...]

  • earth in hand
  • Fun & Games
    Posted by : Chloe

    Board games have been the foundation of my childhood. I’ve lived in varying climates as I was born in Toronto, raised in Denver and moved between cities in England. Playing games provided a way to think about these places and try to make sense of them [...]

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You can obtain one of the first hand made copies of Geopowr by subscribing.

Feel free to provide feedback on playtesting Geopowr, we'll credit you if you wish.

We welcome people to try Geopowr at board game conventions including FallCon and KefCon.

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Geopowr Poster

Contact us

2059721 Alberta Ltd

icon 1 323 Routledge Road
Edmonton, AB T6R 1B9, Canada

icon 2 +1 780 222 6281






I sell here, sir, what all the world desires to have—POWER.

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